Graduating From An MFA
The PlayStation 3 version of flOw features enhanced visuals and three additional playable organisms: one that can move with a short burst of speed, one that can paralyze other creatures, and one that lunges toward its prey’s weak point. The worm creature from the original game was given the ability to move faster, while the jellyfish may now create a vortex to attract small creatures. flOw is unique in that it features no death, points, or levels in the “traditional” sense and even melds the menu inside its gameplay format. Taking the best of the original Flash game and creating a full “art house” experience, flOw is a calming, interactive experience now available on PlayStation 3, PlayStation 4, PlayStation Portable and PlayStation Vita.
Results And Successes
flOw was the first game in a 3 game deal with Sony Computer Entertainment to create original titles exclusively for the PlayStation 3 (PS3). Featuring a core team of only 4 developers this project showed I could learn how to succeed in a new environment (digital console games) with new business models (commercial distribution through a giant publisher like SCE). Following the success of the original Flash game, the PS3 version was the most downloaded game on the PlayStation Network in 2007. Its unique design, aesthetics, and aural experience garnered it multiple nominations and wins in several industry awards competitions culminating in being selected as one of only 80 games to be showcased in a 2012 exhibit at the Smithsonian American Art Museum.