Offering A Different Experience
The goals and journey in each level vary, but all involve flight, exploration and interaction with the worlds presented to you. Using simple SIXAXIS wireless controls and by pressing any button, the player controls the lead petal and accumulates a swarm of flower petals as he moves at his own pace within the environment, causing the on-screen world to change.
Flower’s gameplay offers different experiences, pacing and rhythm to all players backed by stunning graphics and a rich musical soundtrack. Along the way, the environment will pose challenges to the player’s progress. Both pastoral and at times chaotic, Flower is a visual, audio and interactive escape now available on PlayStation 3, PlayStation 4 and PlayStation Vita.
Results And Successes
Flower was thatgamecompany’s second downloadable title, and the first game created by the team from the initial idea through commercial release (since flOw was based on an existing Flash game). We would grow to a core team of 7 developers, and this project taught me quite a lot about management, collaboration and communication.
The game went on to become a record-breaking commercial success on the PlayStation Network, maintaining a spot in the Top 20 Downloads for just over two years proving that Jenova (my co-founder) and I weren’t crazy when we thought that gamers could enjoy experiences that are different than many others in the marketplace, and that, in fact, these kinds of experiences are desirable.