Flower, PlayStation Network

Project Details

Company: thatgamecompany

Platform: PlayStation Network for PlayStation 3

Genre: Poetic Adventure

Release Date: February 12, 2009

Roles: Producer; Company Co-founder

Play Flower

Project Description

A downloadable title for the PlayStation 3, Flower continued thatgamecompany’s tradition that started with their first game, flOw, of delivering simple gameplay, accessible controls and a medium to explore emotional chords uncommon in video games.

In Flower the surrounding environment, most often pushed to the background in games, is pulled to the forefront and becomes the primary “character.” The player will journey through a beautifully vivid and changing landscape across six main ‘dream’ settings.

The game exploits the tension between urban bustle and natural serenity. Players accumulate flower petals as the onscreen world swings between the pastoral and the chaotic. Like in the real world, everything you pick up causes the environment to change and hopefully by the end of the journey, you change a little as well.

Flower, a PS3 downloadable that comes as a spiritual successor to flOw, is one of the most beautiful games that I’ve ever played.

–Ryan Clements, IGN

Flower Screenshot 1

Offering A Different Experience

The goals and journey in each level vary, but all involve flight, exploration and interaction with the worlds presented to you. Using simple SIXAXIS wireless controls and by pressing any button, the player controls the lead petal and accumulates a swarm of flower petals as he moves at his own pace within the environment, causing the on-screen world to change.

Flower’s gameplay offers different experiences, pacing and rhythm to all players backed by stunning graphics and a rich musical soundtrack. Along the way, the environment will pose challenges to the player’s progress. Both pastoral and at times chaotic, Flower is a visual, audio and interactive escape now available on PlayStation 3, PlayStation 4 and PlayStation Vita.

Results And Successes

Flower was thatgamecompany’s second downloadable title, and the first game created by the team from the initial idea through commercial release (since flOw was based on an existing Flash game). We would grow to a core team of 7 developers, and this project taught me quite a lot about management, collaboration and communication.

The game went on to become a record-breaking commercial success on the PlayStation Network, maintaining a spot in the Top 20 Downloads for just over two years proving that Jenova (my co-founder) and I weren’t crazy when we thought that gamers could enjoy experiences that are different than many others in the marketplace, and that, in fact, these kinds of experiences are desirable.

Flower Screenshot 2

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