flOw, PlayStation Network

Project Details

Company: thatgamecompany

Platform: PlayStation Network for PlayStation 3

Genre: Adventure

Release Date: March 13, 2012

Roles: President; Company Co-founder

Play Journey

Project Description

In Journey, you wake up alone, surrounded by miles of burning, sprawling desert and soon discover the looming mountaintop which is your goal. Faced with rolling sand dunes, age-old ruins, caves and howling winds, your passage will not be an easy one. Although the goal may be to get to the mountaintop, the experience is about discovering who you are, what this place is and what is your purpose.

Along the way, you can encounter another player like yourself, who is on their own journey. It is up to the two of you to decide if you want to play together or separate – which is done by simply walking away. There are no lobby systems, no in-game messaging systems and no user IDs – the emphasis is on being connected with strangers.

Even without a storyline, I experienced a wide range of emotions throughout my journey – wonder, fear, even sadness.

–Patrick Shaw, Wired

Journey Screenshot 1

It Starts With A Question

Each of thatgamecompany’s projects starts with a question, and for Journey the question was “what would an online experience be like if we removed many or all of the conventions of console online play?” Except for the standard combination of moving your character around using the analog stick or SIXAXIS controller and a button to jump, the game eschews almost all other normal aspects found in a traditional console game.

With only the ability to emit a wordless shout or a musical note, Journey is an interactive parable, an anonymous online adventure to experience a person’s life passage and their intersections with others. Whether traveling alone or with a stranger, the player continues to be presented their own question to answer: What does this journey mean to me?

Results And Successes

For Journey I stepped away from the Producer role to focus on running the studio and creating a great team including securing the amazing Robin Hunicke for the Executive Producer role. Our largest team yet with a core team of 18 developers, the game became the fastest-selling game ever released on the PlayStation Network in Europe and North America.

Along with all the commercial success Journey received critical acclaim achieving over 80 award nominations and selections and winning a record 8 times at the 16th Annual D.I.C.E. Awards – often referred to as video games’ Oscars. Featuring stunning visuals, a Grammy-nominated musical score and innovative online cooperative gameplay, players can now take this emotionally-charged trip on PlayStation 3 and PlayStation 4.

Journey Screenshot 2

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